How to Play Spingo (Microgaming)
Spingo resembles roulette due to the presence of wheel and fields for bets that are similar to roulette. But this game has special bets and there are no numbers on the racetrack.
The aim of the game is to predict the result of the spin and place chips on the appropriate fields.
When the user makes bets, ball with a number from one to ten plus zero appears from a special pipe located in the center of the wheel. It jumps on the wheel and stops in one of the colored cells. They are present in three colors: red, yellow and blue. One cell is painted in green.
Let's discuss types of bets that are accepted in the game Spingo (payout odds are given in brackets)
- On color and number (x32) - it is accepted on a number of the certain color. For example, on yellow three.
- On green (x24) - the bet is made on the green cell. There is no number.
- On zero (x20) - the bet is made on the ball with zero. There is no color.
- On number (x10) - the bet is made on any number without indicating the color.
- On color (x2) - the bet is made on color without indicating the number.
- On odd/even (x2) - the bet is made on odd or even numbers.
- On high/low(x2) - the bet is made on numbers from one to five or from six to ten.
It is allowed making bets separately or combining them.
There is no information about the theoretical payout percentage, embedded in one or the other type of stakes.
The range of allowable stakes in the game Spingo depends on their type. For example, the bet from twenty-five cents to ten dollars can be made on the combination of a color and a number, and the bet from one to one hundred dollars is accepted on equal chances.